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Concept Artist (Environment) [REVSHARE]

Quiet Room Studios
Department:Design
Type:REMOTE
Region:UK
Location:United Kingdom
Experience:Entry level
Estimated Salary:£30,000 - £50,000
Skills:
CONCEPT ARTENVIRONMENT DESIGN2D ARTLIGHTINGCOMPOSITIONVISUAL STORYTELLINGMOOD CREATIONNARRATIVE SYMBOLISM
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Job Description

Posted on: October 29, 2025

Concept Artist (Environment) [REVSHARE]Project: Morag’s Birthday Party

Type: Remote | Revenue Share / Deferred Payment

Commitment: ~20 hours per week (flexible until funding is secured)

Disclaimer

This is a revenue share position with no salary initially. However, additional funding may become available if we secure external investment. We are not seeking a full-time commitment at this stage—approximately 20 hours per week is ideal until funding is confirmed.

Role Description

As the Concept Artist (Environment) on Morag’s Birthday Party, you’ll play a key role in shaping the game’s haunting visual world. You’ll work closely with the Game Director and other team members to translate story themes and emotional tone into evocative environmental art that captures the eerie, dreamlike atmosphere of Morag’s haunted home.

Your work will help define the look and feel of the game’s key locations—from unsettling children’s bedrooms and crumbling hallways to otherworldly spaces that blur the line between imagination and reality. This role is perfect for an artist who thrives on story-driven visual design, lighting-driven mood, and narrative symbolism.

You’ll be encouraged to contribute creatively, exploring your own ideas and visual storytelling approaches while maintaining consistency with the project’s established tone and style.

Responsibilities

  • Create high-quality 2D environmental concept art that establishes mood, tone, and atmosphere.
  • Design key environments, mood pieces, and lighting explorations that guide the art and level design teams.
  • Develop visual storytelling elements that make each scene feel alive and eerie.
  • Maintain stylistic consistency and thematic cohesion throughout the game’s environments.

What We’re Looking For

  • Proven AAA or professional-level experience in environment concept art.
  • Strong understanding of composition, lighting, and tone for atmospheric storytelling.
  • A portfolio showcasing moody, detailed environments with a cinematic or painterly feel.
  • Comfortable working remotely with a small, creative indie team.
  • Passionate about dark narrative games and visual worldbuilding.

Why Join Us?

  • Be part of a unique, story-rich project already in active development.
  • Enjoy creative freedom and have a direct impact on the game’s visual identity.
  • Flexible hours while maintaining a meaningful level of involvement (20 hrs/week).
  • Opportunity for revenue share upon release and potential paid position once funding is secured.
Originally posted on LinkedIn

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